Wii Sports
Wii Sports-logo-7FD2D0AD2C-seeklogo com
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Platform(s) {{{platform}}}
Release date(s) United States/Canada November 19, 2006
Japan December 2, 2006
Australia December 7, 2006
Europe December 8, 2006
Genre(s) sports
Players Four
Tennis = Four
Baseball = Two
Golf = Four
Boxing = Two
Bowling = Four
Fitness = One
Training = Four
Rating(s) ESRB: Everyone
PEGI: 7+
Media Wii Optical Disc
Input Wii Remote (Boxing also requires the Nunchuk Controller)
Predecessor None
Successor Wii Sports Resort
Wii Sports at

Wii Sports is a video game that was bundled with the Wii console in 2006. Because of being bundled with the Wii, Wii Sports went on to being the best-selling console video game of all time. It is a collection of various sports games that all use a unique, innovative control scheme that demonstrates the true potential of the Wii Remote. It was revealed at E3 2006. The player can use the Wii Remote as a tennis racket, baseball bat, boxing glove, golf club, or even a hand to roll a bowling ball, and immerse themselves into the game while playing the sport onscreen.

As opposed to a dedicated sports game, none of the games included feature deep gameplay options. The graphics are also being kept very simple, far from Wii's full capabilities. It is also multiplayer oriented, to show how fun gaming can truly be. With the simplicity, ease of use, and pure fun of Wii Sports, Nintendo intends to attract the non-gamer crowd through Wii's innovative gameplay style.

It should also be noted that Wii Sports uses the Mii avatars you create in the Wii's Mii Channel.

Wii Sports is bundled with the Wii (though is sold separately in Japan).

A sequel to Wii Sports, Wii Sports Resort, was released in 2009.

A HD remake of Wii Sports, Wii Sports Club was released in 2013


This game comes with the Wii console in all territories except Japan. A sequal called Wii Sports Resort has been announced. This game is a Mii compatible game. This means the Miis stored on the Wii system or a Wii Remote can be used as characters in the game. Wii Sports contains the following sports & was the first game ever on wii.

  • Tennis
  • Baseball
  • Bowling
  • Golf
  • Boxing

There are two other modes on Wii Sports called:

  • Training
  • Fitness

There Was a Beta Game Mode Found By Somone! It Is called

  • Airplane (Shown In The E3 2006 Demo)

a tennis court from wii sports


Set Up

Only four Wii Remotes are used in this game (One remote for every player with a maximum of four players able to take part). The players postion(s) is/are then selected. A player is able to select between one and all four positions. However the more positions a player holds, the less experience points will be earned. If one player selects all four positions, every time they swing the remote every charcter will swing thier rackets. Playable positions are front or back (on either side of the court). Any postions not filled (represented by a ?), will be computer controlled characters. Players can choose to play a 1, 3 or 5 game match with more experince points being given for more matches played.

Hidden Extra

When the warning screen appears after the player selection. If the player then presses and holds "2" until the player position select screen appears, the tennis court will change from the standard green court to the blue court from the training sessions..


The Wii remote is held like a racket. To hit the ball, the player must swing the racket like a tennis racket. The Mii characters will move on thier own; only swinging is controlled by the player.


The scoring system used is similar to a standard game of tennis. If a player commits a foul then the other team will be awarded the points. Fouls include; the ball bouncing outside the court on its first bounce and, if the ball has landed inside the court, not hitting it before its second bounce. The scoring is as follows; 15 (points), 30, 40, Win (Note: If both teams score 40 points in a round a "Deuce" is declared. The next team to score a point is awarded the Advantage point (Adv). If this team successfully scores agan they win the round, however, should the other team score, "Deuce" is declared again. This process continues until there is a winner.)



a hit

Set Up

For this game, only the Wii remote is needed. Baseball can be played with one or two players. Two remotes are needed for two players.


Each team consists of nine players. The team batting has one player stood at home plate(aka the fourth base) ready to bat. A maximum of 4 players from the team batting can be on the field at any one time (One batting with three at the other bases). The Wii remote is held like a baseball bat, with the buttons facing the player. To hit the ball, the remote is swung in the same way as a baseball bat. The way the remote is swung, in conjuction with the time swung, will determine where the ball lands.

The team pitching has all nine players on the field. One pitching, three at the bases and four fielding. To pitch, the remote is held in one hand, and swung in a downward motion. The pitcher can throw 4 different pitches by pressing different buttons while pitching. Pressing A while swing throws a screwball, B throws a curveball, A and B simultaneously thow a splitter, and pressing no button will throw a fastball. The speed of the ball is determined by how fast the controller is swung. If an arrow key is pressed and held on the D-Pad before throwing, the ball will go in that direction.


To help keep the game simple, the scoring system is slightly different from a standard game of Baseball. The team batting scores "runs" by hitting the ball and running clockwise passed four markers called "bases" scoring a point after passing the fourth base. How far the Mii batting can advance dependes on what the ball does after being hit. A short explanation of each follows:

  1. Foul: Player cannot advance and the ball must be thrown again (counts as a "Strike" for first two "Fouls", however, "Foul" can be declaired an unlimited amount of times and the ball thrown again). Called if the player hits the ball behind themselves.
  2. Single: Player may advance one base. Scored if the player hits the ball outside the pitchers area and is caught after bouncing once.
  3. Double: Player may advance two bases. Scored if the ball bounces off the side of the field after hitting the ground once.
  4. Triple: Player may advance three bases. Scored if the Mii's that are fielding take a long time to pick the ball up once it has bounced once and hit the side.
  5. Home Run: The Mii batting plus any Mii's stood at the bases can now pass the fourth base. Scored if the ball lands in the crowd.
  6. Out of the park: Same as "Home Run". Scored if the player hits the ball over the top of the stadium.

There are two ways a player batting can be "Out". A short explanation of each follows:

  1. Out: If the ball is caught within the pitchers area or caught before bouncing once.
  2. Strikeout: If the player swings and misses the ball three times or if the player commits at least two fouls followed by missing the ball.

The player pitching can try to manipulate the ball beyond the batters reach. If the batter swings for the ball and misses a "Strike" is called. If, however, the player does not swing for the ball a "Ball" is called. After the fourth "Ball", "Ball Four" is called and the batter may advance one base.


Do not do 5 splitters.


To slog the ball you could hold down A+B. Also you could get a homer every ball.


If you hold A you do a screwball, B you do a curveball, A+B does splitters and if you 5 splitters with 1 batsmen the run and you cannot get them out.



For this game, only the Wii remote is needed. Bowling is playable for up to five players, however, only one remote is required to have a five player game. There are no computer players in bowling.


A player bowls a ball down a lane with the intention of hitting the 10 pins at the end.

Players move their Mii left and right with the D-pad and change the angle at which they face by pressing A before using the D-pad. The player then holds the remote vertically infont of them with one hand, presses and holds the B button, then swings thier arm backwards and then fowards in a bowling motion, releasing B on the forward swing (if the player lets go of B on the backwards swing, the ball will be thrown into the crowd which will jump). Upon release, the Mii will bowl the ball down the lane. The player can also add spin to the ball by twisting the remote as they let go of B. In a multiplayer game, each player takes turns to bowl.


Scoring in bowling is similar to a normal bowling game. One point is awarded per pin knocked down. If, however, a player knocks down all the pins in one bowl a "Strike" is declaired and the points awarded are doubled from ten to twenty. If the player knocks down all the pins in two throws then a "Spare" is declaired. This means that the player is awareded ten points plus the number of points scored from the next bowl (e.g. if a player gets a "Spare" and then goes on to knock down 7 pins with the next bowl the score would be 10+7=17. The 7 would still be used in the next round of scoring). At the end, the scores are totaled and the player with the most points wins with the players earning or losing experience points depending on how many points they scored during the game.

Ball Colors

When the screen turns black, pressing the directions on the d-pad affect the color of the ball. Player 1 is blue, Player 2 is red, Player 3 is green, Player 4 is yellow and Player 5 is purple



Golf, like Tennis, Baseball and Bowling, uses only the Wii remote. Up to 5 players can play at a time, with only one remote required.


In golf, several factors will affect where the ball lands: wind speed, club used, strength of shot, as well as a few other factors. However, the only things the player controls are strength, direction, and club used. Clubs can be switched by pressing up or down on the D-pad, and direction can be changed by pressing left or right. To swing the club, the player must press the A button, and then swing their club. Practice swings can be taken by swinging the remote without presing A. Swinging too hard will cause the ball to slice or fade, and go either left or right of where it was intended to go.


Don't swing to hard to try to hit the ball a long ways, swinging too hard will make the ball slice or fade and end up in the water.



Unlike all of the other sports, Boxing require both the Wii remote and Nunchuk. A player can choose to play either a computer or a friend (which requires two remotes/nunchuks).


The player must thrust either the Wii remote or the Nunchuk fowards in order to throw a punch. Every successful punch will reduce the opponent's health. Shots can be blocked by holding the controller and nunchuk in front of the face if the punch is aimed at the face or in front of the body if the punch is aimed at the body. The player can also move their Mii side to side by moving both the Wii remote and nunchuk to one side. If a Mii is down for ten seconds, they lose the fight.

Training Mode

Training Mode consists of fifteen mini-games designed to improve the players skill at the five main games. The players try to score as many points as possible, earning a bronze, silver, gold or platinum medal if they get a certain amount of points. The mini games include:


  • Returning Balls: A player tries to return as many tennis balls that are hit towards them as they can. The game ends after the first ball is either missed or hit outside of the court. One point is given for every ball returned.
  • Timing Your Swing:The players attempt to return the ball and get it between two orange bars at the other end of the court. The game ends either when the player misses thier first ball or hits the ball outside of the bars or if the ball bounces twice infornt of the orange bars. One point is given for every ball that has passed between the orange bars.
  • Target Practice:In this mini-game there is a wall with a target on it. The player attempts to hit the target with the tennis ball. When the target is hit, it will shatter and a new target in a slightly different location will appear. The wall will start to crumble if it is hit too many times in the same place. The game ends if the ball bounces twice before being hit by the player or the wall or if the ball goes through a hole in the wall after it has crumbled. One point is given for every target hit.


  • Hitting Home Runs: A player attempts to hit up to ten Home Runs or Out of the Parks (see Baseball Scoring for explanation).
  • The game ends after the tenth ball has been thrown. The primary scoring is the total of Home Runs and Out of the Parks scored, however, there is a secondary scoring. This is the total distance of all the Home Runs and out of the Parks.
  • Swing Control: A player attempts to hit as many of the ten balls thrown into the indicated zone. The zone is split into five sections. The middle section is blue, the next two sections (one on either side of the blue section) are cyan and the two outermost sections are white. The game ends after ten balls have been thrown.
  • Batting Practice: A player attempts to hit up to thirty balls. One point is awarded per ball hit although foul balls do not count (see baseball scoring for explanation). The game ends after thirty balls have been thrown.


  • Picking Up Spares: A player attempts to knock down different numbers of pins that have been placed in a veriaty of places. One point is awarded per lane passed. The player has 5 chances to clear all 20 lanes.
  • Power Throws This mini-game consists of ten stages. The player attempts to knock down as many pins as they can. The amount of pins increases with every stage eventually ending up with a total of 91 pins. One point is awarded per pin knocked down with the points doubled if all the pins are knocked down.

Secret Strike: On the last stage (91 pins), if the ball is rolled all the way down the lane on the side gutter guards, it will set off an earthquake that will knock down all the pins.

  • Spin Control: A player bowls a ball down a lane that has barries placed on it. The idea is to avoid the barrier(s) and hit the pin at the end of the lane. One point is awarded per lane passed. Like in Picking Up Spares, the player has 5 chances to clear all 20 lanes.


  • Putting: A player attempts to "Put" (pot) a golf ball that has been placed near the hole on the green in one shot. One point is awarded per hole passed. The player has 5 chances to clear all 10 holes.
  • Hitting the Green: A player attempts to get near or pot the golf ball that has been placed near the green. The total distance of all the holes is added. The player is aiming to get the lowest score possible. If the player does not get the ball on the green they are given 100 ft (30 m) regardless of where the ball lands. The game ends after the tenth hole.
  • Target Practice: In this mini-game there are two targets. One situated at the other side of a lake and one place in the center of the lake. The player attempts to hit the ball as near to the centre of the targets as possible. The nearer the centre the more points will be awarded. The game ends after the tenth ball has landed.


  • Working the Bag: A player is given one minute to weaken and knock down as many punching bags as possible. One point is awarded for every bag knocked down.
  • Dodging: A player is given one minute to dodge as many balls as possible that are thrown at them by their trainer. One point is awarded for every ball dodged and one point is taken away for every ball that the player hits. If the player hits the ball more than dodging them, their score is zero, instead of negative points.
  • Throwing Punches: A player attempts to hit as many of the mits that their trainer holds up in front of them in two minutes. One point is awarded for every mit hit and one point taken away every time the player hits the trainer. If the player hits the trainer more than they hit the mit, their score is zero, instead of negative points.

Fitness Mode

Fitness mode puts the player through three challenges, from training mode, and depending on how well the player does, they will be giving an age (the younger the better). 20 is the lowest age possible, with 80 being the highest. Fitness mode can be done once a day for each Mii. After one Mii has completed the fitness test, they will receive a message in your Wii Inbox. It uses random sports from the Training Mode.


  • Gaining 1000 skill points in any given sport gives that Mii: pro status.
  • Pro status makes bowling balls sparkle.
  • All 9 holes in golf are from the NES game Golf.
  • Wii Sports is now the best selling video game of all time after passing Super Mario Bros. in sales.
  • You can only use the Fitness Mode once per day.
    • Note, if you exit the Fitness Mode, you will not be able to use until the following day.
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