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Sonic & SEGA All-Stars Racing (known as Sonic & SEGA All-Stars Racing with Banjo-Kazooie on the Xbox 360) is a racing game that features characters from the Sonic the Hedgehog series and other Sega franchises, such as Sonic, Tails, Amy, Shadow, Aiai, Amigo, Beat, etc. It is for the Wii, Nintendo DS, Xbox 360, PS3, iPod Touch, Android, Mac OS X, PC, and Blackberry 10 Devices along with the Blackberry Playbook, as well as Java-based mobile phones and later became an arcade game.

In 2012, Sega and Feral Interactive announced that the game will be available for the Mac on its following Summer along with Sega Superstars Tennis. For the Mac, All-Stars Racing will feature online multiplayer by using Game Center which the Windows version lacked, which will be added in the next version of Mac OS X, Mountain Lion. On April 4 2013, the game was released by Feral Interactive on the Mac as a Mac App Store exclusive.
[1]

It is currently the third installment in the Sega Superstars series, and was developed by Sumo Digital.[2] A sequel, Sonic & All-Stars Racing Transformed, was released in 2012.


Gameplay[]

The game is a mascot kart racing game, very similar to other games in its genre like Mario Kart, Konami Krazy Racers and Crash Team Racing. Characters race through various race circuits themed on different Sega franchises and collect power-ups to boost their speed or hamper their opponents. The items have a rock-paper-scissors effect, in which certain items can be used to defend against others. Also, on occasions when players get three of one item, they can choose to fire/activate them at the same time. Additional boost can be earned by successfully executing drifts (with longer drifts earning more boost), or performing tricks while in midair. Like Sumo's previous Sega game, Sega Superstars Tennis, each character has a special ability (called an "All-Star Move") unique to them that they may use to their advantage (such as Sonic transforming into Super Sonic and AiAi riding in his monkey ball), which they can obtain if they are running behind in the race. How long each All-Star move lasts depends on the character's current position. Due to network latency issues, All-Star Moves are not featured in online races.[3]

Vehicles are separated into three different categories: cars, bikes and hovercrafts. As the terrain on the tracks will vary, vehicles can be either assisted or hindered by the surfaces they drive upon. Cars vary in weight and speed, with some performing better on some terrains than others. Bikes have fast acceleration and can also perform ground tricks for extra boost, but can easily be bullied by heavier vehicles. Hovercrafts are not affected by any terrain and are able to perform multiple tricks after a jump, but they have poorer handling and have low acceleration. All of the vehicles also have their own specific engine sounds.

By playing through the game, players can earn Sega Miles that can be spent in the in-game shop to unlock additional content such as characters, tracks, and songs.[4] The game features a total of 24 tracks based on locations from Sonic Heroes, Super Monkey Ball: Banana Blitz, Billy Hatcher and the Giant Egg, Jet Set Radio Future, Samba de Amigo, and The House of the Dead.[5]

There are four single player modes; Grand Prix, Single Race, Missions and Time Trials,[6][7][8] while modes for split-screen multiplayer, playable with up to four players, include Free Race, Arena, King of the Hill, Collect the Emeralds and Capture the Chao.[9] The game also has customizable multiplayer options for up to eight players online (four players on DS version, no online support for PC version).

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Notes:

Template:Note Only the former character appears in the Nintendo DS version of the game.

Template:Note Xbox 360-exclusive character.

Template:Note Wii-exclusive character.

Template:Note Ryo rides his forklift instead of his motorcycle.

Template:Note These characters are included in the mobile version.

Template:Note These characters are included in the iOS version.

Sequel[]

At the 2012 Toy Fair in New York, Sega revealed a new toyline based on the game and confirmed to Kotaku that a sequel was in production, to be revealed later in 2012.[10] The game was later announced as Sonic & All-Stars Racing Transformed, and was released for Nintendo 3DS, Wii U, PlayStation 3, PlayStation Vita, and Xbox 360 in 2012, with Microsoft Windows and iOS versions scheduled for future release.[11]

External links[]

  1. Feral Interactive news - Sonic & SEGA All-Stars Racing out now for Mac
  2. http://www.sega.com/games/sonicracing/
  3. ASR DLC Coming Sooner Rather Than Later, No All-Star Moves Online Explained. The Sonic Stadium (February 26, 2010). Retrieved on April 18, 2011.
  4. Sonic & SEGA All-Stars Racing Audio Interview: SUMO Digital Spills The Beans. Original Sound Version. Retrieved on April 18, 2011.
  5. GAMES :: Sonic & SEGA All-Stars Racing. SEGA. Retrieved on April 18, 2011.
  6. News: Sonic & Sega All-Stars Racing revealed. ComputerAndVideoGames.com (May 28, 2009). Retrieved on April 18, 2011.
  7. Oliver, Tristan. Inside Sega France’s ASR Powwow. TSSZ News. Retrieved on April 18, 2011.
  8. Questions for Sumo thread. Forums.sega.com. Retrieved on April 18, 2011.
  9. Oliver, Tristan (February 11, 2010). Lycett ASR Interview on Inside XBOX, New Modes Revealed. TSSZ News. Retrieved on April 18, 2011.
  10. Cite error: Invalid <ref> tag; no text was provided for refs named sequel
  11. http://mynintendonews.com/2012/04/30/sega-unveils-sonic-all-stars-racing-transformed-for-nintendo-3ds/