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Sonic Colors is a 2010 platforming game in the Sonic the Hedgehog series. It was first announced on May 26, 2010, in a press release by Sega for Italy, and it included a teaser trailer. The game was released for the Wii and Nintendo DS on November 11, 2010, in Australia; November 12, 2010, in Europe;[1] November 16, 2010, in North America;[2] and November 18, 2010, in Japan.[3]

The game is centered around the protagonist Sonic the Hedgehog and his fight against the main antagonist of the Sonic series, Dr. Eggman, who has taken an alien race hostage and is using them for his evil purposes. During the game, the camera perspective switches occasionally from third person to side-scrolling. During development, Sega explained that they were delisting sub-standard games in the Sonic series and developing new titles in order to increase the value of the brand. Development included the interchanging perspective, the idea for the game to be set at an amusement park, and a unique music score. Sega revealed that they were developing the game for a wide demographic, which included both older and younger consumers. The game reintroduces power-ups, which the player can use to increase attack power and reach places they cannot otherwise.

Sonic Colors received mostly positive reviews. Critics praised the presentation, citing excellent graphics and music, interchanging perspective in gameplay and advantages granted by the in-game power-ups. Criticism included unresponsive controls and flaws in the level design that led to an inconsistent difficulty.

Gameplay[]

Sonic Colors is similar in gameplay to the 2008 game Sonic Unleashed. The Wii version of Sonic Colors uses a both side-scrolling and third-person perspectives, akin to some of the stages in Unleashed. On the other hand, the Nintendo DS version is largely a side-scroller that takes advantage of the dual screens of the handheld, similar to the Sonic Rush DS games. The Wii version can be played with the Wii Remote (either with or without the Nunchuk), the Classic Controller, or a GameCube controller; the DS version uses the button controls, with touchscreen control during Special Stages. During the game, the player can use the colored energy obtained from different types of Wisps as power-ups that enhance Sonic's ability to traverse the environments and explore new areas. There are a total of eight Wisps in the Wii version and six in the DS version; some Wisps are exclusive to each version.

The Wii version features a 'Sonic Simulator' mode in which players control Sonic-modeled robots through a series of challenges, or with competitive or co-operative multiplayer, with two robots (or, once unlocked, Miis) that are able to combine Wisp powers. These levels are accessed by collecting Special Rings hidden throughout each act. Collecting items called "Chaos Emeralds" allows Sonic to transform into Super Sonic after collecting 50 rings during any level (excluding bosses, Challenge Stages in the Egg Shuttle, and the Sonic Simulator). It also features a Challenge mode in which players can play all levels continuously and upload their total score to online leaderboards. 

The DS version features Special Stages, similar to Sonic Rush, that require the players collect spheres of a specific color. Collecting all the emeralds in this version unlocks an extra stage exclusive to the DS version. The DS version also features missions, time limit challenges and competitive multiplayer modes, as well as various concept art unlocked by collecting special Rings. Collecting all the special Rings unlocks Infinite Boost in the Options Menu for the story mode only. Both versions of the game feature online leaderboards.

Plot[]

The diabolical Dr. Eggman has hatched another plan for world domination! He has built an amazing interstellar amusement park, floating in space around Sonic’s home planet, bursting with incredible rides and attractions. However, all is not as it seems as Dr. Eggman has abducted an alien race called Wisps and is harnessing their colorful energy to fuel a sinister plot. However, before Dr. Eggman completes his evil plans, Sonic discovers his mysterious theme park in space. When he arrives, Sonic finds he is also able to use these alien powers and is ready to help! Sonic will need all his speed and skill as he faces this test, but, empowered by the alien energy, it’s a test he’ll pass with flying colors!

Wisps[]

Wisp Types
 Wisp Abilities  Soundtrack
RedBurst

Red Burst Wisp (DS EXCLUSIVE)

Turns sonic into a Flame that may jump infinite times and deal with Enemies easily

Red_Burst_Transformation_-_Sonic_Colors_(DS)_Music_Extended

Red Burst Transformation - Sonic Colors (DS) Music Extended

Rocket

Orange Rocket

Turns Sonic into a rocket, blasting him high into the air to gain lots of vertical height
Orange_Rocket_-_Sonic_Colors_Music

Orange Rocket - Sonic Colors Music

DRILL

Yellow Drill

Turns Sonic into a drill, allowing him to dig under the soft grounds and quickly getting around, He may also use this ability underwater as a quick way to get around
Yellow_Drill_-_Sonic_Colors_Music_Extended

Yellow Drill - Sonic Colors Music Extended

Yellow Drill - Underground

Yellow_Drill_-_Underwater_-_Sonic_Colors_Music_Extended

Yellow Drill - Underwater - Sonic Colors Music Extended

Yellow Drill - Underwater

GreenHover

Green Hover (Wii Exclusive)

Gives Sonic the ability to hover upwards, and quickly dash along a trail of rings
Green_Hover_-_Sonic_Colors_Music_Extended

Green Hover - Sonic Colors Music Extended

Syan

Cyan Laser

Turns Sonic into a laser, in this form he can do many things, his laser will instantly hit multiple enemies in a row. He may bounce off crystals and form a pattern, or go into electric rods to quickly get shot to another area
Cyan_Laser_-_Sonic_Colors_Music_Extended

Cyan Laser - Sonic Colors Music Extended

Blue

Blue Cube (Wii Exclusive)

Gives sonic the ability to Ground Pound as A Cube, transforming blue rings into blocks and blocks into blue rings for some tricky puzzle solving
Blue_Cube_-_Sonic_Colors_Music_Extended

Blue Cube - Sonic Colors Music Extended

Purple

Purple Frenzy (Wii Exclusive)

Turns Sonic into a ravenous beast, chomping through obstacles in his way, Growing the more he devours. With this, nothing can stand in his way, and he becomes a machine of mass destruction!
Purple_Frenzy_-_Sonic_Colors_Music_Extended

Purple Frenzy - Sonic Colors Music Extended

Voitel

Violet Void (DS Exclusive)

Turns sonic into a Void, Corrupting the music as he sucks in anything and everything, The more Sonic engulfs, the larger the void becomes and he can swallow bigger threats. Once at maximum power, he deals damage so great that the Skullian boss may be defeated in under a minute
Violet_Void_-_Asteroid_Coaster_-_Act_1_-_Sonic_Colors_(DS)_Music_Extended

Violet Void - Asteroid Coaster - Act 1 - Sonic Colors (DS) Music Extended

Sonicpink

Pink Spikes (Wii Exclusive)

Turns Sonic into a spiky ball, allowing him to stick to walls, celings, and just about anything else. He may defeat enemies easily and takes no damage from spikes. He may also do the spindash in this form, a move taken from sonic in this game.
Pink_Spikes_-_Sonic_Colors_Music_Extended

Pink Spikes - Sonic Colors Music Extended

External links[]

  1. Infernal Monkey. "Australian Sonic Colours release date confirmed", 9 August 2010. Retrieved on 2 January 2011. 
  2. Mike Fahey (August 6, 2010). Sonic Colors Gameplay Excites, But That Theme Song Has To Go. Kotaku. Retrieved on 2 January 2011.
  3. 『ソニック カラーズ』発売日決定!. Sega (December 2010). Retrieved on 2 January 2011.
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